Friday, November 28, 2008

Saturday, November 22, 2008

Experimenting with the leica reel.

Duuuuuudes,

I like totally took some initiative and experimented for a couple minutes on the totally hot leica reel.


Seriously, though-

On friday, i went to the computer lab with foo and while she was working on her character stuff for DQ, I borrowed the storyboard panels revised by Tony and i edited with drawn over panels and tweaked the timing a bit more. I looked at his revisions and worked on until the rollerblade scene. I didn't save over anything. I put everything with my name on it saved on a different file (so no worries please). I also put the storyboard panels back in the right place .


I have to say... it is starting to run much more smoothly! it's great! He really knows what he's talking about. I only used crappy stick figures and it read clearly and efficiently. I brought a persion to watch both versions and they also agreed it was an improvement. But, just in case you guys didn't approve and don't want it at all, I didn't save over the original file.


I thought it'd be easier to see what would happen if we took all the great criticism on the reel and actually put them on. I took into account other people's advice (that i could remember). I feel that we will have a lot of fun with it because i know i was when we had something to work with.

Mindgasm, really.


Have a fantastical weekend, everyone.

(((edit: Thanks to the innovative and talented Nick, he has come to edit our leica and have made it much better. I can only say i was there to supervise, help, and cheer him on. Once we have these great boards, producing the final boards will be much faster so that we won't have tothink too much about figuring out how to make them.)))

Friday, November 21, 2008

Inspiration!

Hey all! I found this AWESOME video that really REALLY resembles our film!

This IS our film! Only in an office building! With more characters and Johnny and Suzy have grown up and multiplied! XD

~ Lee-Poy

Tuesday, November 4, 2008

Script

Hello,
Here are the script notes taken during the meeting. They are a little jumbled and might seem incoherent at times, but they do have the overall ideas we talked about.

Script


Opening scene, Jonny hits the wall breathing heavily, sees the remaining members of his team defeated. Before he leaves his hiding spot, he gets disturbed by his sister. Annoyed, he turns her around and pushes her in the opposite direction. Show flag within first 10 seconds, have Jonny look at the flag to establish his goal. Showing where he was also shows the rest of the blue team.
Jonny looks out onto the street. The way to the flag seems clear. Jonny steps out only to be ambushed by various members of the red team. They seem to appear out of nowhere and go in for the kill. Jonny rushes for a hiding spot as he shoots down his opponents.

Jonny ducks behind the car, as he lands he picks up a water balloon handed to him and throws it. The balloon explodes similarly to an atomic bomb, taking out most of his attackers. He then suddenly realizes that the little sister is also hiding behind the car and has handed him the balloon. Someone on the red team then taunts Jonny, asking him why he needs his sister to help him. Getting angry, he sends her off before attempting to leave the car. The cowboy then comes around the corner to finish off Jonny. Jonny aims his gun and fires, but his gun is empty. The cowboy chuckles and aims his guns at Jonny, only to be hit by the empty water gun. Jonny grabs the cowboy’s discarded guns and walks off.

He makes his way to someone’s front yard. As he steps on the lawn he sees a water balloon fly at him from the sky, followed a huge number of other balloons. He dodges the attack and makes his way further onto the lawn. Sprinklers then start up, like mine fields exploding. Jonny looks onwards to see the triplets Ed Ted and Stuart along with the mad scientist kid, controlling the switches for the sprinklers. A water balloon will then land behind him, forcing Jonny to make his way through the mine field. As Jonny makes his way towards the triplets, they prepare they’re volley of balloons, but Stuart ends up taking himself out along with Ted. Ed then throws his balloon at Jonny who catches it in mid air. Jonny then lands on Ed’s chest, using him as a bridge to get across the final wall of water, and uses that momentum to shove the water balloon in the mad scientist’s face.

Jonny makes his way to the street to get to the park. Before he can cross, his sister pulls him behind a mailbox, saving him from a water gun shot. A sniper reveals himself as he prepares to fire again. Jonny becomes agitated that his sister had to rescue him and slaps her gun away from her. Fuming, he walks off towards the park, leaving his sister in tears and frustrated. (Shadow appears behind sister)

He crosses the street where he realizes that there is a fence blocking him from the flag. He then hears the sound of tires screeching and a gang of kids appear in a shopping cart. They attempt to fire at him and miss. At this point, the sniper has gotten his shot ready and shoots at Jonny. The shot gets intercepted by the kids in the cart, who then crash into the fence and the sniper tower, taking out the sniper and themselves in the process.

Jonny makes his way to the playground. It looks like a fortress looming over him. We see the final boss, standing on top of the fortress. There is a 2 tier fight between the boss and Jonny. The boss runs out of water and plugs himself into a fountain. Using this unlimited source of water, the boss continues to attack Jonny.

Nick’s ending. Enough said.
Sponge after credits.

Monday, November 3, 2008

A little inspiration y'all

I've probably shown this to about half of you guys today but I figured it would be good to throw up here as well. These are segments from a Korean animated film called Aachi and Ssipak. The way they go about doing the fight scenes in this movie is phenomenal and I think they're some good examples of how we can push the action in our own film.







Friday, October 31, 2008

Holy Fun Pack Batman!













Cool Ref!

http://www.youtube.com/watch?v=Ue11KoM47s4

Hey Guys!

You should all watch the video above! You know how we're trying to get a whole imagination-reality thing for our film? Well this video does it, and well. So watch it!

Let me know if this helped or not, sure did for me.

Thursday, October 30, 2008

Fun Pack Drawings - Sniper Edition

Hey guys, just thought I'd toss up the sniper drawings I did for the Fun Pack for the hell of it. I didn't include the weapon drawing since I have to fix the barrel (it looks like a limp noodle =P)

Wednesday, October 29, 2008

Tuesday, October 28, 2008

tree brushes



hey guys, thought I'd throw up the tree brushes I used. I'll also put on a small tutorial on how to use them. We can probably use these tree designs for the fun-pack

http://www.sendspace.com/file/my35gb

how to load the brushes.
Download the brushes and save them to a folder on your computer (maybe desktop for now, Iunno).
Open photoshop.
Go to the brushes dropdown menu . Click the little arrow on the right.
Another menu will appear - select 'load brushes'. Go to the tree brush set and select it. Fin !

Saturday, October 25, 2008



Hey Guys!


Here is my take on the main character and some extras. With all this talk of using the Samurai Jack style for layouts, I noticed that our character designs didn't match that look too much. So I looked up art work by Genndy Tartakovsky (creator of samurai jack, dexter's lab and powerpuff girls) and tried to make designs in that style. So here it is!

Comments greatly appreciated.



Wednesday, October 22, 2008

exploration


hey guys, i just wanted to share some of the exploration sketches i did today... i hope the inspire a few new ideas!










Tuesday, October 21, 2008

Hey team!

Ashley's post seems to be confusing a few people, so I thought I would clarify...

In the end, the consensus was that reading week is for RELAXATION, and there will be NO MANDATORY assignments for the group film over this week. I think maybe a few people were not aware of this, and I would hate to be the cause of undue stress.

That being said, if you WANT to work on the film, Ashley's list is a great place to start. It may be that the bgs might not work with the characters. There's also the issue of a somewhat bland main character, so ideas on how to spruce him up a bit are also welcome.

For those of you who have already done the work - I apologize for the confusion, and thank you for your dedication. YOU ARE ALL AMAZING PEEPS, K?!

Saturday, October 18, 2008

story

hey guys,
I just wanted to share this animation with you. A movie doesn't have to be complex to be good. Everything in this short film is so simply done, but it's so moving. I think it's the acting - the subtle details, that really help the audience connect.

http://www.youtube.com/watch?v=VsS4Tk-lrxo

Reading week ... becomes... Discovery week!!!

(((edit: Sorry guys, I didn't want to seem to come off as some kind of nazi. I didn't think this post would but i should have wrote that this was not all mandatory. I thought only commenting was. Everyone just kept telling me to post up the assignments so i did. I wanted this post to be as clear as possible and not something oddly confusing. But i guess i failed at that. I will now be more careful as to how i post from now on.)))

Sleepless Knights Mission!


1) 3 Layouts
Use the layouts (or make new ones) where the action scenes take place.
You can shrink layouts and then build the environments.
-One real
-One stylistic
-One pushed to the max... or whatever you feel is good


2) Everyone have their own take on the two main characters
-stylisitic? improved? cuter? pushed?
-you can sketch them or put them into your layout cause the style can greatly influence the character/layout.... or you can just let it stand out.

3)Thumbnails for storyboarding.
-This is to see what could work in the story
ie. Sister rambo scene, ultimate sibling showdown, sister training... stuff


Due: Must be posted by Wednesday.
You MUST comment on EVERY artwork. Good and considerate criticism is a very important.

In the words of Mark Komza: "It's fun!...so... Have fun with it!"
(((edit: Quoting teachers equals bad karma)))

Knights! I choose you!

Friday, October 17, 2008

feedback

hey guys, we've got some wonderful feedback here. I'm throwing up the ones I found had something to say. Take it all with a grain of salt.




- Make sure to have a clear distinction between the war world and the normal world so that the audience gets it
-Some really nice stuff. I love his fantasy sequences and the 'boss fight'. Maybe try to set up his dismissal of his sister really well, as everything hinges on that. Presentation was super energetic
- Nice simple story, potential for a lot of nice action. The story seems to need some work...seems empty. Interesting idea to distort layouts. Awesome personalities on Red Team. Main character could stand to be more thoroughly evolved. Motivations ? Arc ?
-Great concepts. Energetic. Great pitch. very entertaining. Work on the ending a bit more
- like the story, just make sure to play up the time where he gets shot in the back. Then at the last moment cut to his sister. Play up the tension at the end when he confronts the boss. \
- uniformly spastic. Makes the story kind of boring. I like the idea behind them but they're not all that nice to look at (regarding layouts). Design: I don't see how this is flat and graphic
- It's illogical that if the sister wasn't playing from the start she could come up at the end of the game and beat him. Weak logic.
-make the flag evident near the beginning. Good that he got what was coming to him and didn't just 'earn to help his sister'
- story isn't very capturing, nothing particularly draws you in. May be able to make it work if they can create enough drama during the 'fight' sequences. Color schemes seemed a bit acidic and all over the place.
-nice atmosphere in park layout. Graphic layout would be better without line. Agree with the limited palette comment. Interested to see how you keep the scenes from becoming congested with characters - re: last year's Monster Mash. Try to avoid. More difference in design between red team
-I hope you're good at animating water. Seems like a lot of build up for a weak punchline
-great story, will be cool to see in action, Sister design is great but brother design doesn't match. If all characters match the style of sister design, it would be a great looking film.
- strong message - good in and out of imagination. Good visuals to show when we go in the dream
-Nick is a bit 007. It's a solid story- surprisingly. I was concerned from what I heard, but I'm sure everyone feels that way. The design is a bit awkward. The explanation is a bit excessive. Need to clarify the difference between protagonist/antagonist. The boy is the protagonist and the red team is the antagonist. Emo kid is PRETTY FUNNY. The color work is really, really awkward. I can tell Fraeya's from everyone else's. Nice characterization but awkward design (re: character design). I would SERIOUSLY concentrate on color and professionalism. The pencil sketches that were poorly colored didn't make for a strong impression. The story is strong, however the rest of the aspects need to pick up.
\
\

to summarize guys, I think most people had a problem with our designs. Which is alright because that is what our fun-pack is for. Have a great week and rest up, we got some work ahead of us.

Tuesday, October 14, 2008

Man, I am rockin' the blog posts recently! So awesome. Anyway, here's the preliminary layout for how the pages will be set up in for the pitch package. I think it's lookin' pretty good, but then again, it is 3:30 am. Sleepless Knights indeed!



You will note that the text goes off the edge of the page. I know. I rasterized it before I noticed that. But this is only a mock-up! DON'T JUDGE MEEEEEE-

thanks to ti and rob for the beats. :B

Monday, October 13, 2008

WAGING WATERS A-GO-GO

idk, just thought i'd share this. plus a random title suggestion?

package content

Hey team!

Just a reminder that although the pitch is not until Wednesday, the material that we've each been assigned for the content needs to be FINISHED TONIGHT. Once it's done, please send it to myself (gregg.animation[at]hotmail.com). If you could get it to me before 11, that'd be best. 

If, for some reason, you can't be done until tomorrow (or at all!), please let me know ASAP. Arrangements can be made so that this will not be an issue. Because we want to have it printed tomorrow, the basic package needs to be done tonight, which is why the deadline is in place.

Thanks everyone for you commitment to the project!

-Jaimie

Saturday, October 11, 2008

fuuu-un !


just for fun I thought I'd render the sketch of the brother and sister. Here you go guys :)

Friday, October 10, 2008

disney reference

Howdy folks,

Just thought that I'd drop this link so that ya'll can see a whole ton of Disney concept art. There's a whole bunch of stuff there that can relate back to the style that we're aiming for, especially with the background pieces.

Art of Disney Animation

Thursday, October 9, 2008

Characters and Map






Hey guys, these are just the character pages Nick whipped up today. There's the designs for our two main characters that we are to use for the beat boards as well as all the drawings we did of the Red Team members. Oh, I also put up the map for any one interested in it.

have a good weekend

Rob

environment bgs




hey guys, some reference for layout. Different takes on stylization - do what you will since the layout look hasn't been exactly pegged down yet. PS - for those of you who want to see coal black, I threw a link on my blog.

Watergun References

Hey guys,
I decided that it was a good idea for someone to make a couple of pages for waterguns. I just needed some references today and i thought ... why not just make a collab of pics? I think Jaime had some already.




I'll probably print them out for everyone tmr but if not, here they are!