Saturday, October 4, 2008

Story Beats

These are the story beats we came up with at Friday's meeting and who is assigned to what beat.

Beat 1 : Introduction
The brother, the last member of the blue team has his back to a wall, seeing that the rest of his team has fallen and the flag he needs to capture is in sight, while his sister is there to help. (This beat intros the 2 main characters, the situation and should tell a little bit about the personalities of the characters)

Beat 2 : Initial Conflict
The brother darts out from the wall only to be ambushed by the red team. They fire at him as he dodges and runs for cover firing back, the water and action very explosive and exciting. (This beat is to establish the blue team as a character as well as set the tone and pace of the film by having a good explosion of action right out of the gate to grab the attention of the audience.)

Beat 3 : Taking Cover Behind the Car
The brother dives behind a car for cover, his blood pumping with energy and intensity, when his sister steps in with him, pressed up against the car with him, breaking his concentration. In the background the blue team makes fun of him for needing his sisters help, mocking him, which gets him angry and frustrated at his sister. (This is to establish the underlying conflict of the brother and sister relationship, that he doesn't want her around as its ruining his mood and making him look bad, while she just wants to play with him and be involved as she looks up to him and just wants to have fun, as well as introduce the color mechanism in which the mood is broken when she enters. EG: The colors and camera go from intense to normal and calmer when shes around.)

Beat 4 : More Action, More Aggression
He dives back into the fray with anger and energy at his side, jumping back into the action more aggressively than before. Hes almost less concerned with getting at the flag and more with making the other team suffer, taking the game a bit too seriously. Examples of this are, knocking over the wheelchair kid, clothes lining a red member with a water balloon to the face, malicious laughter, throwing his water gun at the enemy when it runs empty, etc. (This beat is meant to throw the audience back into the action again, and keep them laughing and having fun, while hinting more and more at how much of a not so great person the brother can be.)

Beat 5 : Sniper
Excited and totally into his fantasy he fails to notice a sniper from a high point (monkey bars for example) take a shot at him, but is pulled out of harms way by his sister who is just trying to help him. She smiles having helped him but his mood once again is broken, having been pulled from his fantasy and is frustrated by this. (This is to reinforce the breaking of mood once again, to help show what the sister is trying to do for him, helping us like her more but also see the effect of her breaking his concentration and his reaction to it.

Beat 6 : Breaking Betrayal
The brother so outraged that his sister is getting in his way slaps the little water gun from his sisters hands, knocking it to the ground and breaking it, before moving off again into the action, leaving her betrayed and sad. (This is the last stray for the sister, not showing her anger at her brother but feeling more betrayed by his hostility.)

Beat 7 : The Big Boss
Finally coming so far he reaches the last stretch to be faced with THE BIG BOSS, a towering big kid with a humongous water pack fueled cannon of a gun that could tear up concrete (in the imagination that is).
(The final conflict beat, the big kahuna stepping out to defend the flag offering the biggest greatest obstacle we can throw at our hero, so that when he overcomes it we get the sense of infinite accomplishment.)

Beat 8 : The Win
Having defeated the giant kid, our hero brother steps to the flag to take his prize. He is filled with pride and accomplishment. (The tone comes back down, his aura of intensity having subsided some so that the next beat can rise above it.)

Beat 9 : Back'splash'
The brother is suddenly shot right before he could take the flag by...HIS SISTER, wielding now a bigger water gun (salvaged from some fallen character) and wearing the red teams colors (full outfit change or a headband, something that won't be accidentally missed by the audience, and the tone and colors of her aura are shifted to more intensity and more towards the red colors, making her look more extreme than he has, the music more explosive, the pose and colors more intense.)

Beat 10 : Cheer of the Rightful Hero
The game now over, the fallen red team gathers to champion the sisters epic win, holding her up and moving off into the distance, while the brother, soaked and left behind, defeated and shocked with sadness. All that built up anger for his betrayal and unfair play biting him in the ass. A voice from the red team mocking him from afar about being defeated by his sister. (The final shot where the audience unloads all the hate towards the character in a mocking laughter, feeling good that the jerk got what was coming to him and cheering the sister on.)

For these beats try and include the core needs of the scene, ask yourself what do we NEED to tell in this so the audience understands and doesn't get confused.

WHOS DOING WHAT PANELS

Beat 1 - Ti, Robin
Beat 2 - Jon, Rob
Beat 3 - Ti, Nick
Beat 4 - D, Ashley
Beat 5 - Patricia, Rob
Beat 6 - Jon, Freya
Beat 7 - D, Jamie
Beat 8 - Jamie, Freya
Beat 9 - Nick, Ashley
Beat 10 - Patricia, Robin

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